All templates

Design Sprint Template

Design Thinking 480 min As needed A facilitator, a decider, and a cross-functional team of 5-7

A design sprint is a structured five-day process for answering critical business questions through design, prototyping, and testing with real customers. This design sprint template lays out the full week so a cross-functional team can go from a fuzzy problem to a tested, validated solution without months of debate.

When to use it

Use a design sprint when the stakes are high, time is short, or the team is stuck. It shines for new product directions, risky features, and decisions where opinions are loud but evidence is thin. A sprint replaces "let us build it and see" with "let us test it Friday." If the problem is small or already well understood, a sprint is overkill.

Who attends

You need a facilitator to run the week, a decider with real authority to make the call, and a small cross-functional team of five to seven. Bring design, engineering, marketing, and someone who talks to customers. Everyone clears their calendar. A part-time sprinter is a missing sprinter.

How to run it

Each day has one job. Monday you map the problem and pick a target. Tuesday everyone sketches competing solutions alone. Wednesday you critique, vote, and storyboard the winner. Thursday you build a realistic facade prototype, not real software. Friday you put it in front of five target customers and watch what actually happens. The whole point is to learn before you build.

Facilitator tips

  • Protect the schedule ruthlessly. The five-day arc only works if every day finishes its job.
  • Default to "work alone together" so you get diverse ideas instead of groupthink.
  • Make the decider decide. Sprints die when the team tries to reach consensus.
  • Recruit the five Friday testers early in the week, not on Thursday night.
  • Build only what you must to test the riskiest assumption. A prototype is a question, not a product.

Common mistakes

  • Treating it as a brainstorm instead of a decision-making process with a deadline.
  • Inviting too many people or letting attendees drift in and out.
  • Over-building the prototype until it eats Friday testing time.
  • Skipping real customer interviews and substituting internal opinions.
  • Ending Friday with no clear decision about what happens next.

Want a home for your sprint map, decisions, and test notes? Run it in OrgTP.

Agenda

480 minutes total · 5 sections

  1. Day 1 - Map 480 min
    Set a long-term goal, list sprint questions, map the problem end to end, interview experts, and choose a single target to focus the week on.
  2. Day 2 - Sketch 480 min
    Review existing solutions for inspiration, then have each person work alone together to sketch detailed, competing solutions on paper.
  3. Day 3 - Decide 480 min
    Critique every sketch, vote on the strongest ideas, let the decider make the call, and storyboard the winning concept step by step.
  4. Day 4 - Prototype 480 min
    Build a realistic facade prototype that looks real enough to test. Assign maker, stitcher, writer, and asset-collector roles to move fast.
  5. Day 5 - Test 480 min
    Run five one-on-one interviews with target customers, watch them use the prototype, capture patterns, and decide what to do next.

Run this meeting live in OrgTP

Stop copying agendas into a doc every week. OrgTP runs your meetings live — scorecard, rocks, issues, and to-dos all in one place, with your AI agents in the room.